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  • Operating System: File Management

  • Operating System: Virtual Memory

  • Operating System: Memory Allocation

  • Operating System: Hierarchy of Memory & Loading and Linking of Program

  • Operating System: Deadlock

  • Operating System: Process Scheduling

  • Operating System: Thread

  • Operating System: Semaphore

  • Operating System: Process Synchronization

  • Operating System: Process

  • Operating System: Process Control

  • Operating System: Tutorial

  • DirectX:Color

  • C++:Variadic Templates

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  • C++:Memory Management

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  • Database System: Relational Data Structure

  • Database System: Logic Data Model

  • C++:Special Member Functions

  • C++:Copy & Reference Count

  • C++:Overload

  • C++:Name Lookup & Best Match

  • C++:class

  • C++:inline

  • C++:const

  • C++:= delete

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  • DirectX:New Project in VS2019

  • DirectX:Transformations

  • DirectX:Change of Coordinate Transformation

  • DirectX:Matrix

  • DirectX:Linear Transformation

  • DirectX:Affine Transformation

  • DirectX:Vector

  • DirectX:Before We Start

  • Algorithm: CRT、EX-CRT & Lucas、Ex-Lucas

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  • Algorithm: Permutation & Combination

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  • Algorithm: Prime & Euler Function & Productive Function

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  • Algorithm: GCD、EXGCD、Inverse Element

    NULL

  • Minimum Spanning Tree

  • Computer Organization-the Representation of Number

  • Computer Organization-Data Validation

  • Computer Organization-Coding of Decimal Numbers

  • Computer Organization

  • Extra:Variable Types

    Some may be confusing.

  • Extra:Cg Math Functions

  • 2.1:CGPROGRAM

    All come true.

  • TextField Template

    TextField Template in FairyGUI.

  • C# Fragment:Reflection

  • C# Fragment:Attribute

  • 1.5:Unity Render Pipeline

    Extension for 1.4

  • 1.4:SubShader

    Efforts we make are mostly in SubShader.

  • C# Fragment : Type Conversion

  • C# Fragment : Interface

  • C# Fragment : Event and Delegate

  • 1.3:IMPORTANT - Render Pipeline and GPU Pipeline

    Vertices,triangles,fragments,Pixels...

  • 1.2:Properties

    Properties in Shaderlab and how them works in and between shaders and scripts.

  • 1.1:Get Started with Unity Shaders

    How a unity shader goes.

  • 0.3:Before We Start

    Tools we need for shader learning.

  • 0.2:Game and Art

    How can we make a game and how game arts work in Unity.

  • 0.1:Why are We Addicted to Games

    Arts drive us crazy.